Still, I'm pleased and I find it is better than nothing. That may be intentional because perhaps the number of opponents vary by party size. But the encounters don't seem to be broken down individually, or at the very least I have no idea how many of each monster there is. See, the official strategy guide for Icewind Dale 2 does break down what kind of enemies you will be encountering in each area. (Though the pixelbitching needed to "solve" that particular quest is painful, and should be dropped.) It's very exotic, and there are enough details and quirks that it starts to come alive. Though out of all the gold box games, the trip to Moander's corpse in Pools of Darkness is probably the one that most screams "adapt me!". Sneaking into an auction in Podol Plaza, the siege of the gatehouse (though that's more giants than humanoids), and so on. Pool of Radiance also has some good humanoid quests. ![]() Most of the other gold box games were too railroady, some almost comically so. The party can make some choices and decisions that actually matter (not just decisionless decisions like "do you attack, or flee?"). While City Hall has some quests for those who need direction, there's nothing stopping you from just heading out and clearing blocks, or wandering through the wilderness, without any real direction. The engine definitely has a few flaws ( Curse of the Azure Bonds made some real improvements), but Pool of Radiance might be the best of the gold box games for emulating that sandbox feel. Unfortunate that Dragon Mountain from 2e never got converted to a computer game.Ĭlick to expand.Yes. I know Gold Box Pool of Radiance got its own official tabletop adaption. Dungeon Hack can basically be used as a random dungeon generator, though aside from the encounters the Eye of Beholder dungeons might be problematic because I remember them being kinda complicated and with moving parts. I think one can even see stats of the monsters/NPCs.Ĭonverting something like Dungeon Hack or the Eye of the Beholder series would probably be relatively straightforward. Neverwinter Nights would probably be the most easy to convert to tabletop, on the account of my view that it is one of the most faithful computer adaptions to the tabletop game. It's a good excuse to break out the miniatures, really.)ģ) Anything with a dragon or dragon-like creature Encounters, in general, that I think would make good tabletop adaptions:ġ) Any monster assault on a town (have you done these and how did it go?.I seem to recall one in at least one Gold Box games. ![]() Though I'm not expecting the D&D stats included, I do suspect there will be good coverage of each of the encounters. ![]() I have been eyeing the strat guide for ID2 awhile, too. I have been wanting to convert the Icewind Dale 2 experience to tabletop, wholesale, for some time now.
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